Archive for April, 2009
It’s important to note down your ideas somewhere, and keep a decently neat copy of this list.
It lets you track thought you’ve had, to save you having that feeling you get when you can’t quite come up with an idea you know you’ve already had. It gives you somewhere to store ideas for later use, so don’t just note down ideas for games, but also mechanics, sources for stuff and anything else in the game ecosystem.
If you write down your ideas in one place, you can come back to that place when you are lacking inspirationm and draw something positive from it, unblocking whatever you are stuck with, and leading on to something great.
My latest project is now live, it’s a league management tool for Blood Bowl. I’ve created it as the excitement generated by the new Blood Bowl computer game has lead to a renewed interest in playing the tabletop game.
Once you’ve registered you can create leagues, create teams, record matches and progress your players. It’s currently in an early beta, so there may well be bugs with it, please let me know if you find any.
It’s not got any star players available (but they can be added), and teams should be generated according to the printed version 3 rules.
UPDATE : I’ve taken down the site as I’m economising on my hosting costs. It’s an ASP.NET system, and I’ll happily pass it on to someone to host if there is interest, jsut drop me a line.
In some games the player that moves first has a distinct advantage, it can be a big benefit and can really skew the outcome of the game. The first move advantage in chess is a well known example of this, although mathematically it may not be an advantage to play White, the statistics tend to show an advantage to games played in the real world.
It’s important to look at your first mover advantage, to try and ensure that there isn’t one, or that it’s balanced for another advantage given to the player that moves second, or that players play more than one game, switching the first player each time.
To find a first player advantage you need to play series of paired games, two players take turns to be ‘White’ and ‘Black’, and if White always wins, then there’s probably a first mover advantage.
You’ve got to decide if you want to maintain this advantage once you’ve found it, if you’ve got a way to determine the weaker player, then allowing them to play first can balance out the fact that they aren’t as accomplished at the game.
If you want to remove it, you’ve got to find a way to balance this. You can choose to reduce the options given to the player that moves first, such as Magic: the Gathering‘s rule that the first player doesn’t draw a card on their first turn. If you don’t reduce the options for the first mover, you need to give the second player more options, let them play an extra piece, make an extra move, or give them more initial resources.
Be aware of the potential for first mover advantage, and make sure you take steps to counteract it if you see it occuring.
Two new games for you, quick and simple ones based on my one page of rules post the other week.
First off is Dice Wars, a game for two or more players. Starting with 5 dice each, you attack other players, if you beat their defensive rolls your dice are upgraded, or theirs are downgraded. The last player with dice remain wins.
Second is Save the King, a game for two players. Using a standard chess board and a couple of chess sets, one player surrounds the edge of the board with pawns, the other must save their King, moving him off the board before the pawns can capture him, using only a few extra pieces to aid against the onslaught of the pawn army.