Archive for July, 2008

Roman Numeral Bingo

July 29, 2008

I’ve made some changes to the Roman Numeral Bingo game, mostly to do with the layout, I think it looks a lot better now. I’ve also added a board generator for a pen and paper version, which generates boards containing Roman Numerals.

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Tor.com

July 22, 2008

The publisher Tor have just opened their new website, Tor.com. It’s got lots of cool stuff, free e-books, free short stories, and some good bloggers, writing about interesting things.

I wanted to point out a cool article about rpg design, written by Bruce Baugh. It’s pretty thought provoking, hopefully it might give you some ideas about game design, and the setting you use.

Necromunda Scenario – Payback

July 16, 2008

Payback is new Necromunda scenario. It’s a chance for a ganger to get revenge upon a hated opponent, either fairly in a stand-up fight, or down and dirty, Underhive style. One way earns the respect of rest of the hive, the other way is more certain, but less well regarded, the choice and risks are a tough balance.

I’ve also fixed a bug with the XML format for displaying your gang, the examples should now process correctly in Firefox (a problem caused when I moved to a new server).

Countdown and Google

July 9, 2008

I’ve been experimenting with my Countdown numbers game implementation, and I’ve made all of the changes necessary to enable you to include it within your Google Homepage as a gadget. You can get it from the Gadgets directory. I’m interested in any comments you may have, let me know what you think of it.

Ideas

July 7, 2008

Ideas aren’t worth anything. Every idea you ever have will have been had by someone else. Don’t worry about it, and don’t get hung up on it.

The value is in the implementation and the execution of your ideas. It’s easy to have ideas, you can have lots of good ones a day. It takes time, effort and skill to develop your good idea into a game that can be played and enjoyed by others.

That’s why you shouldn’t worry about people stealing your ideas, the idea just isn’t worth much. You should share you ideas, look for the absolute best you can find, and then focus your efforts on patting them into practice and making them a reality.

Constructible Strategy Games

July 7, 2008

Games like Pirates of the Spanish Main are a cross between collectible card games and miniature games. There are a number of different themes, sailing ships and transformers are the two I’ve seen most of. You buy a flat pack that contains several cards, and pop out and construct models from the pieces.

I find them to be a unsatisfactory cross between the two genres. The packs tend to be as expensive as other miniature games, but the pieces are not as sturdy, a limitation of the design. The games then need more space to play than a CCG, and more space to store (if not as much as most miniature game).

If you want a collectible game, stick with CCGs, and if you want a miniature game, stick with a normal game (Flames of War looks interesting).