Dominion – Further Thoughts

I’ve played through Dominion a few more times since my original post, and have a few more thoughts to share.

I’m only using the basic set, with the original 25 action cards. Dominion – Intrigue, Seaside and Alchemy will have to wait for another time.

Big money is very strong when there are no attack cards in the set of ten you are playing with. Add in attacks, especially Witches and Thieves, and the value quickly reduces.

Witches are powerful if you are the only playing using them, they give everyone else a curse card, with -1VP, which is not only negative, but also pads out your deck, making each further draw difficult.

Cards that give further actions are good, but you need to make sure there is a decent plan to use the bonus, just chaining a lot of actions won’t help you win.

Remodel lets you change cards to new, more expensive ones, and there’s a valid strategy concentrating on this, but it’s easy to play it wrong.

Mines are useful to make your bad coin cards into much better ones.

If you are playing Big Money, then adding in a Chapel card can really help, thinning out your deck to allow quicker draws of your most valuable money cards.

Playing with random sets of ten cards is most fun, it stops you only considering your favourite cards, and avoids missing out on entertaining sets or combinations you wouldn’t otherwise have seen. Don’t play with random sets for the first game (unless you are teaching experienced gamers), but be brave and use one the second time around.


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