I’ve suggested that you should try and keep the rules of a game as fixed as possible once you’ve released it. It gives people a chance to learn them, to play on the same field, and to not have to deal with collating a difficult set of errata and rules updates into a coherent document.
When you are dealing with gaming aids and resources, there’s a lot more freedom. Here I think you should release early, getting a version out as soon as is possible, so people can start making use of what you’ve done. You should also release often. Add incremental features and content as and when it’s available, don’t save it up.
I’m following my own advice with the Map Tile Generator I’ve developed for DnD. It’s had a couple of improvements, so every map should now be guaranteed to include some doors, and to have the number of missing pieces you select. It also generates a map tile automatically on loading the page for the first time.
I’ll be adding more improvements in the days ahead, I’d like to make it so that the tiles are always fully connected, and I’ve got some work to do on the layout of the page. If you think of any other features you’d like to see, drop me a line, and I’ll see what I can do.
Tags: Dungeons and Dragons, Map Tiles
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